Oculus Quest may be a device that turns around the VR market and attracts a lot. This easy to use, easy to set up, works well, and reasonably priced. It is basically a game console built into the headset, and it is much better than what you would probably expect.
Oculus has shown Quest, a $ 399 stand-alone 6-degree of freedom VR suits, the fall of last year at Oculus Connect 5. After several years of waiting, it turned out that Oculus was ready to have a significant impact on the VR industry. And now, when I spent a week with the Quest, I can firmly say, this release represents a turning point in the history of VR industry. Quest is about to change the game.
Oculus is taking pre-orders for the Quest, now that delivery is May 21 When quests Sun push the adoption of BP, we may be forced to provide VR fatalist a little more credit. This headset checks all the right boxes and leaves very little desirable traits from the table. If it can not get the market for users of VR billion that Facebook founder Mark Zuckerberg is expected, when he spent $ 2 billion to buy a brand Oculus, I used to not know.
- reasonable price
- easy setup
- no wires
- No computer needed
- It looks good design
- Step back into the VR graphics quality
- Required for initial installation smartphone
- Limited content Oculus shops
Oculus Quest is all most people need a VR system. It is easy to configure and easy to install and tote around. Experience it offers every bit as immersion in the room scale VR PC-connected system.
Oculus Quest VR-headset functions
|SoC||Qualcomm Snapdragon 835|
|display||Dual 1440×1600 72Hz OLED-panel|
|IPD Setting||Mechanical adjustment of IPD (range Unknown)|
|storage||64 GB or 128GB internal flash memory|
|audio||Built-in speakers and microphone, dual 3.5mm audio jack (one on each side), in-ear headphones accessory|
|battery||The built-in lithium battery Ion (mAh undisclosed)|
|facial interface and strap Material||Knit Mesh, Micro nylon yarn, spandex materials|
|technology tracking||Oculus Insight into the chamber based on 6-DoF tracking motion controllers with|
|entry||Supervisors Oculus touch second generation|
|Play Space Requirements||Fixed or dial number. scale requires a minimum number|
2 x 2 m or 6.5 x 6.5 feet free floor area obstruction
|dimensions||193 x 105 x 222mm|
|price||64GB: $ 399, 128GB: $ 499|
Coming a long time
Oculus builds towards autonomous, nya-bound VR solutions for a long time. The company first showed the Project Santa Cruz in October 2016 at Oculus Connect 3. Santa Cruz was a concept prototype Rift with PCs built on the back. In October 2017 at Oculus Connect 4, Oculus has given us a glimpse of the almost ready for production version of the Santa Cruz project, which will eventually grow into a Quest.
Quest is not the first attempt at a standalone Oculus VR headset. Last year, the company released Oculus Go. Headset supports basic 3-degree of freedom (DOF) tracking. It replaces the platform VR gear, but did not raise the bar for VR devices is very high. As an entry-level device is to introduce people to VR, Oculus Go does a great job. But its limited tracking is ultimately cripple its ability to carry out the full experience of the PC connected to the Oculus Rift offers.
Quest bridges the gap between Go and Rift and offers a full-scale number (or part of the scale) 6-DoF motion in the cable-free, self-contained package.
Powered By Snapdragon – Circa 2017
Oculus Quest gets its computing power of Snapdragon 835 of SoC, which would have been if the ultra Oculus began to work with the platform in 2016. But this is a strange movement in the 2nd quarter 2019, when there is a much more powerful chips in the catalog of the company Qualcomm. However, the developers have managed to squeeze out an impressive performance with a mature mobile chipset (more on this later).
All-Star list of functions, Top-Notch Fit and finish
Oculus Quest may be the most beautiful VR headset that I have ever laid hands. It looks and feels like a premium product, and what you would like to have. All materials are well refined, and fit and finish of the & # 39 are fantastic. Oculus This clearly learned a thing or two about the headset design for many years. New apparatus improves both the appearance and rifts Go.
As Rift Quests are fabric wrapped on the outside, which gives it an elegant look (at least, if it is new). Rift presented the appearance of the fabric to allow infrared light to pass through it, but the Quest does not use heat lamps or external sensors for its tracking system, so the fabric is for aesthetic purposes. However, this can lead to heat dissipation for all internal components. Although Go is a metallic front panel which acts as a heat sink to keep items cool by Quest have a plastic faceplate without visible vents.
Quest also has the best features of the headset Go, including a belt on the basis of the acoustic system of the head and a removable / washable memory foam face pillow.
Headset Oculus Quest escapes less powerful computing platform than the Rift, but that did not stop Oculus from improved hardware display in a new headset. Oculus Quest has two 1440×1600 displays that & # 39 is a significant improvement compared to the 1080×1200 resolution on the eye-Rift.
To compensate for the reduction in computing power and higher resolution Oculus chose a lower refresh rate to reduce the performance requirements.
Rift features 90Hz displays, at startup, Oculus claimed 90Hz which was a minimum requirement to prevent motion sickness. Since then the company has weakened its position on this metric. Two panels of Quest also be updated 72 times a second, as does the Go, and the upcoming Oculus Rift S would need to include 80Hz.
Even still, Quest headset requires much higher pixel fill rate. In order to control the Rift, your GPU has to place 233,280,000 pixels per second, while in the Quest Snapdragon SoC companies must deal with 331,776,000 pixels per second. It is a miracle that this mobile chipset can handle this load, but she pulls it off with flying colors.
Quest also includes mechanical IPD regulation system that allows the lens type to match the distance between your pupils. This is a known feature because Rift S will use the software to IPD adjustment, so Quest has a leg up here.
It is best, Quest has an impressive Fresnel lens that Oculus, designed to Go, which help to minimize the dreaded godray image distortion, which poisons the Rift 1st generation.
Tracking System Insight
Attached to the driving graphics, Qualcomm processor also needs to simultaneously calculate the position of the headset and the controller.
To break free headset host, Oculus Insight has established a tracking system for the Quest. He uses the camera sets based on reflecting the environment. Quest uses four cameras with fisheye lens to follow the movement. Two cameras are mounted on the top corners to the outside and a little behind. The other two cameras are located on the bottom edge, facing forward and down to follow the floor and the lower half of the space.
This is completely different from an external sensor-based tracking solutions, called rift of Constellation, which monitors infrared models suit with cameras that sit on your desk. The cameras require a high level of USB bandwidth and sensors to be connected to a computer.
The new controllers for touch
Insight cameras are also used to control the movement of your controllers Touch. The new controllers include all the same buttons on more or less the same layout as the original controllers Touch. However Oculus moved halo tracking LEDs in an upper portion so headset controller based on the camera can see them with less occlusion.
If the controllers are open to cameras, tracking accuracy is as good as you will get to the Rift. And if you go beyond the view of the cameras, Oculus uses software and gyro information to assess the status of controllers. Unlike controllers Mixed Reality Windows, which does not track far beyond the range of the camera, the new controllers of sensory work well out of sight of the camera.
The new controllers touch pretty much like the old controllers, but with improved ergonomics. The company made a little thicker handle the changes that I welcome. Original controllers were too small, and my hands are always reduced when using them. A new form with the & # 39 is much more comfortable for me.
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