In what has become something of a tradition at this point, a boutique manufacturer of analog consoles is back with a new car, focused on eight and 16-bit Sega's legacy – the main system and the Mega Drive / Genesis. New Mega Sg beautiful piece of equipment designed to play games with Sega optimum compatibility, while providing pristine visual results in today's flat panel display.
Mega Drive or Genesis from the & # 39 is the most successful console Segui. With more than 30 million units sold worldwide, it was probably the first system to challenge the dominance of Nintendo in the market and with a wide selection of great games, it's not hard to see why. From Sonic, Shinobi and Streets of Rage third-party classics like Rocket Knight, Gunstar Heroes and Thunder Force 4, it was the place to be for fast-paced action.
For those who want to return to the system of today with their original library cartridges, however, the options were not always great with low-quality system of clones, such as those from AT games are not able to clearly put the original experience, sometimes with absolutely shocking results . Mega Sg committed to absolute accuracy, using a FPGA (Field Programmable Gate Array), to accurately recreate the original silicon. While the Mega Drive with & # 39 is the main subject of this review, the adapter in the Master System supports 8-bit, and additional adapters come to be compatible with the Game Gear, SG-1000, and many others.
Sg also includes an edge connector on the bottom of the device allows it to connect to a Mega CD – both versions of models 1 and 2 are supported. There's a small spacer pad is included so Sg sits comfortably in place, and it works as intended, but the small size of the unit means that it does not look great visually – SG is simply too small for the hulking CD unit. Unfortunately, though, there is no support 32X. This is partly due to the nature of the digital video output – 32X-through depends on where the video Mega Drive is transmitted to 32x, and then from there to a television.
Mega Sg comes in four colors and retails for $ 189 – and just as its SNES-emulation Super the Nt, the system uses a plastic housing, as opposed to the anodized aluminum is much more expensive Nt Mini. console design resembles a miniature version of the original console and even support the original cartridges and controllers enabled, video output over HDMI, and powered by USB. multi-voltage AC adapter, two-prong style comes in a box, but any adapter that can provide five volts and two amplifiers will work. There's also a slot for SD-cards, but now, at least, game discs do not work using this slot.
As for the controller options Meg Sg works great with any original controller 9-pin connector, but 8BitDo also has a pair of pads available with this unit – M30 and M30 2.4G. The difference? M30 with a & # 39 pad is Bluetooth, which works with other Bluetooth-capable systems, and 2.4g uses a different wireless communication can reduce the delay which, according to RetroRGB, comes about 3.6ms against 21ms Bluetooth pads. It is surprisingly easy and recommended accessory for male and Sg and the original Megadrive console.
Overall, this is a beautiful machine with excellent quality built, thick plastic and design, which is the original car, but while the shell is beautiful, it's what's inside that really counts. As Super Nt and Nt Mini, Analogue collaborates with Kevin "Kevtris» Horton for processing systems engineering duties. This is a great little package with a solid design, sleek interface, with an emphasis on accuracy and tons of adjustable parameters.
So, why the world needs a system of retro Sega for $ 189? These days, there are many options available to play Mega Drive games: you can use the original system associated with CRT, to begin with, or you can combine this system with something like Open Source Scan Converter allows a clear image at the present flat display panel. Emulating another walk to many popular software emulators available today, including cycle-accurate Blastem on and off, but still popular Kega Fusion amongst many others. And yes, you can use the Raspberry Pi – a solution that proponents of emulation will make sure you will never forget exists.
One of the most difficult aspects of the use of original equipment comes from the change of consoles – while mods can fix a lot of bugs, stock systems are often of varying quality and have various limitations to consider. for example, the Model 1 system I use in many tests, shows exceptional audio, but has a vertical line, or prison bars that I did not take time to fix. At the same time, emulation has different issues of accuracy and potential problems, backlog – at best, Meg Sg as fast and responsive as the original equipment.
Starting with some of the best games on the system, first impressions are strong. Contra: The Hard Corps works like a dream and sounds nice, Rocket Knight Adventures offers pixel perfect match for the original machine during the game Sonic, of course, run the brilliant (and yes, Sonic and Knuckles & # 39; lock on the technological functions as it should). Virtua Racing, a processor chip Sega Virtua, works properly as well, but it's the only game in the Mega Drive retail I know that uses a separate chip inside the basket. Even the new, modern games like Tanglewood, to function properly. The developer, Matt Phillips, even if he used the demonstrations to test the game on a variety of hardware configurations – this demo basically goes through the whole game testing different conditions encountered during normal playback. It works flawlessly on Mega Sg. Introduction to the red zone is also displayed correctly, as does the sequence of the introduction of the video featured in Sonic 3D Blast.
Another game worth mentioning is The Adventures of Batman and Robin – this is without a doubt one of the most technically impressive games available for the system. Created a small company known as Clockwork Tortoise with lead programmer John O & # 39; Braen rudder visual games, Batman and Robin really pushing the system hardware. Many scan line on the effects used to create the illusion of 3D-graphics and rarely slows down. It also has some difficult segments to simulate correctly – but Mega Sg does not miss a beat. I even put the equipment through its paces on most proposals from the demo scene, which take place in the system never reached back in the day. As you'll see in the video embedded on this page, where Meg Sg delivers emulators can not. Even Blast Processing Works!
Usually when people think about the bad Megadrive emulation, it is usually a sound that stands out as the most important and where there are many devices and emulators – even retro products on the Sega itself – can not reach. In poor devices, such as a range of games, the sound fidelity is greatly distorted in comparison with any fragrance of original equipment. This may be where Sg is the most impressive. The sound quality is excellent, and it is also customizable.
Out of the box, Sg sounds brighter and clearer than the Model 1 output, but options such as low-pass filter and adjust the effect of the stairs allow users to customize the sound reproduction as they are for the best results. As for other options, there is also the inclusion of high-quality mode, which uses the full 14-bit output instead of truncating to 9-bits as original equipment, allowing you to increase the accuracy of which should theoretically improve the sound. There is also the possibility to print cartridge and audio CDs that you want using the Sega CD and it has its own volume control. The only problem is that, by enabling this option results in a slight low rumble when the sound does not go through so I recommend using it only when the need for external audio.
In general, however, the sound implementation here is fascinating. The impression of perfect realization of the equipment, which was deficient in its original form. Thus, it takes some effort to dial in settings that mimic the original imperfection. Out of the box, it sounds too clean, but there are enough options here to get very close to the real devices.
I also tested the Mega CD support, and again, Mega Sg works fine … almostI played through a wide range of games on the system, including simple Mega Drive ports such as Earthworm Jim Special Edition. This game has the same visual effects as the original version, but with the additional steps and an audio CD. were more ambitious titles as well. Silpheed a complex mixture of pre-visualization, a low level of color and a 3D real time about 39 & # objects manipulated by hardware. The way in which the background is encoded using as few colors allows them to display a full screen without the typical artifacts observed in CD-games on this system. This, of course, works flawlessly on Mega Sg.
Batman Returns works great too reflects all the features of the system, as does the Soul Star from Core. FMV games function as they should – you can "enjoy» Slam City with Scottie Pippen all day if you want to switch, or make my video INXS. This is one area, however, where the limited color palette of the system becomes obvious – video playback surprisingly grainy when displayed in this way. Redbook audio playback, of course, beautiful. I ran into a problem, however – Chuck Rock will not boot. You get the logo screen and then, during the intro, a black screen with sound effects, and no way to continue.
But this is Road Rash, which leads me to another aspect of the Mega Sg should be discussed – a noise blending. The idea is that the system is looking for or vertical stripes alternating color or checkerboard pattern, and then trying to average the colors together. The idea is to simulate how colors bleed together when using composite video, but without additional side effects of this low-quality video solutions.
This function is very effective, but it has its limitations. In the case of Road Rash, allowing screening blending helps to clean the noisy work of art to create a smoother game as a whole. It is not perfect, but it's a good compromise. I have found that this method is a & # 39 is most effective when displaying large flat colors, such as those in Virtua Racing. Here, the anti-aliasing is used throughout the game and mix of these forms lead to a clean, smooth color instead. The only drawback with the & # 39 is that the part of these surfaces still show Dithering artifacts.
The slider can be adjusted in such a way in which this works, which can be useful – at the lowest settings, templates chess tend to receive the most attention while the high setting seems better for the vertical stripes, like waterfalls in the names of Sonic. As for the full sort of shading in the Mega CD games? There is no chance. Templates are too irregular, which reduces the effectiveness of the method. He still helps a bit, but the video remains the same grainy.
Another great feature with the & # 39 is a masking border is probably one of my favorite options. Usually, in most games, scratch background color displayed inside the overscan. The system displays 240 lines of resolution, but, as a rule, the game draw only 224 points, so a zero color looks like a border around the game. Predictable size of the border, however, means that the framing of their simple and attributed to the main switch.
Settings in other places just as impressive. The HDMI output supports 480p, 720p and 1080p at 60 Hz and 50 Hz – so select a range of exclusive called PAL 50Hz also optimized for watch and play the way they should. I usually use the 1080P mode itself, but if you want to use scanlines, 720p tends to produce more desirable results. Speaking of the raster lines are normal and hybrid options ScanLine. Normal produces solid, even, black bands while trying to adjust the intensity of hybrid based on surrounding color information to simulate how it can work on a CRT.
There are many options for zooming, as well as – I recommend using the advanced mode allows you to type in the settings according to your preferences. You can use the start button to switch presets allow you to target a variety of ratios and pixel dimensions. I prefer these settings, but only by using horizontal and vertical interpolation. These parameters are primarily used to image the fine filter to prevent inappropriate scaling artifacts, such as flickering. This slightly reduces sharpness, but still looks great on a normal TV. If you want an ultra-sharp resolution, though, you want to turn off the function and use 4 or 5x the height when installed horizontally on the square pixels.
The rest of the features available when scaler concentrate on the basic parameters of the hydrothermal image you can find in the emulator. buffer mode then determines the speed of the system – for zero delay setting default games running on straight 60Hz, unlike 59.92Hz. This leads to the perfect frames perseverance, but to enter a tiny latency and a subtle change in the gameplay speed. For a normal game, it is impossible to see, I feel, but it's there. It is the buffer runs full 59.92Hz, but since this is reflected in the output 60Tse, you get a duplicate frame every 13 frames or so – and in my eyes, it's annoying. The same applies to a buffer that with a & # 39 is the low-latency options, but you will get torn frames at regular intervals while. I would suggest that protruded from zero latency.
Another option available in the main menu, there is the opportunity to play Ultracore – game developed by DICE back in the 90s, originally titled Hardcore. It was canceled at the time, but in recent years has been restored and is included as a bonus with Mega Sg. It looks pretty impressive, I must say – a good example of late-generation Mega Drive titles with impressive animations and detailed backgrounds.
The focus of this review was on the side of Mega Drive of things, but within each Mega Sg box adapter that allows you to use the Master System name of the system. They work very well too. You can pause the game by the controller instead of the system, the speed of the game right and I checked the work, as expected. Another important feature when playing Sg Master System game is his ability to crop the image. Master System games are usually done in a lower resolution pixels, resulting in a large, colored border. The size of these limits depends on the game on the basis of, and Mega Sg offers granular control here. The opportunity to play Master System games is a really good bonus, and I'm interested in checking out other cartridge adapter down the line.
So that's where we are then. Mega Sg is a great way to enjoy the classic Sega game on display today, and this is one of the best options. Although I still prefer cozying up in front of the CRT, it's great to have a fully digital solution with native video and audio output. Of course, there are many other great solutions out there as well, including high-quality cycle accurate emulator, so it's up to you to decide, but if you are looking for a beautifully designed piece of kit with fidelity and a whole lot of customization options, Meg Sg with & # 39 is an excellent one for retro Segal action on modern display flatpanel.