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New Mortal Kombat 11 Patch Out Now – Here are all the additions and changes


New update for Mortal Kombat 11 arrived, and it's a big one. The new update, which is available now on the PS4 (and coming to Xbox One, the switch and the PC in the near future), exploits and fixes problems, make changes to matchmaking, making some adjustments to the AI, and more. You can see the full patch note, at the bottom of this story.

In addition to updating, today marks the release of the developer Netherrealm response to microtransactions in controversy Mortal Kombat 11. The studio claims that he does not want to artificially push people to spend money on microtransactions.

And "thank you" to the effort and integrity measures, the company releases free in the currency of the game scroll for all Mortal Kombat 11 players. The package – which includes 500,000 Koins, 500 hearts, 1000 souls, and 1,000 crystals time. The beam is coming to PS4 with the new update today and must be received by other systems in the near future.

You can see the full patch notes below, and located at Netherrealm Reddit.

"There's a diverse list of interesting characters and playstyles, and story mode with & # 39 is an entertaining romp," wrote Edmond Tran in Mortal Kombat 11 survey in progress at GameSpot. "In unfulfilling approaches for dynamic content and user game progression can feel like they are completely whiffed (at least at this early stage), but Mortal Kombat 11 hits, where it has a value."

Mortal Kombat 11 Patch Notes:

• Fixed a bug that allowed more than one change of character must be installed by default, which can then lead to online dyssynchrony when trying to select the symbol

• Fixed a rare problem that occurs when the user has lost the connection to the Internet, setting up their character, which sometimes leads to a change of this there are still some elements being closed

• Fixed a rare problem that affects some users progression after use tied kenshi in Krypt to fully discharge their Soul Fragments,

• adjustment of the list of movements and data frames

• Server data integrated launch day gameplay

• Tweaks Online Dating

• Adjust AI

• Fixed a rare crash involving attempts to use the list of quick moves in the story mode

• Fixed a rare crash in the tower of the totem pole in the Gauntlet

• Fixed a crash on pause and run the game again

• Fixed some incorrect text instructions in the tutorial mode

• Enabled functionality Dev Slayer

• Fans China never will sometimes be invisible when it is interrupted with Edenian Fade time-bound

• The data server does not fix longer sometimes become void if the game is loading online

• Fixed a rare crash involving using a consumable in the chest in the Krypt

• Increase in remuneration for tender in the Krypt

• Adjusted awards from AI Battle mode

• Increase Koin reward for winning games rating

Tower-time adjustments

• Adjusted difficulty curve AI

• Further reduction of the enemy's health in the high-level towers

• Implementation of the fatal blow, standing as an active modifier will no longer sometimes cause unexpected behavior or failure

• Ice-based modifiers will no longer try to freeze the player during the invalid state

• Adjusted and remote modifiers of many daily towers

• Increase Koin Awards for kompleting tower and platform tower

• Increased rewards Dragon Challenge Koin

• Increased post-fight awards Koin

• Increasing the number of worms received from Pogibshego, atrocities and compassionate

• Reduced loss modifier for many modifiers

• Adjusted life expectancy of several modifiers

• Significantly increased cooldown modifiers on Tag Assist

• Fixed a failure, reduced modifier damage Gauntlet

• Several Gift / Curse Modifiers are now considered projectiles, allowing them to interact with the movements that have the effect of projectiles, as held

• Adjusted requirements Gauntlet complexity and progression

• Disabler Konsumables now works with all intended modifiers

• Improved targeting for multiple Konsumables

• Modifier Sektor Hunter Killer protocol is disabled on the Rocket Disabler Konsumable

• Fixed some multipliers complement to some of the characters that were not compatible with the other

• Fixed incorrect interaction with some armor modifiers

• Reduced the cooldown Konsumable for players

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